Together with allegations of plagiarism, poor blood between games programmers, comparisons to this excellent Flappy Bird, and plenty of open-source tweaked variations, 2048 is undoubtedly the most contentious nerdy maths mystery in the marketplace in 2014. Forget about all of this, and the simple fact that it is eerily similar to Threes! , which surfaced just before its launch, though, m'kay? You need to tip your hat Gabriele Cirulli: he could have a lasses' name, but the 19 year-old whiz was able to drum squillions of downloads (and likely even more clone tributes along with HTML players) because of his simple yet addictive spin on tile-sliding mystery fury.
For the uninitiated, 2048 is located around a very basic assumption: a grid containing three squares, where you slide numbered tiles. Each time you slide a tile it will last in its intended direction until it reaches either the border of the grid, or another tile. When you couple figures together, they'll multiply -- thus bonding two"two" tiles will produce an"8", and so forth so forth -- before you finally make the magical amount of 2048. It offers an interesting choice over how you approach things, as well as haphazardly flicking tiles throughout the place can sometimes yield results. This really is a classic casual title that could be dipped to some fast delights, yet you could also put your mathematician's hat (one of these dark scholarly ones, innit) and strategy that the puzzle methodically with a view to bettering your score in your way into the prized four digits.
This 3DS conversion includes some attractive features. A set of tutorial displays guides you to the"activity", and will help in case, like me, this looks like a Sudoku puzzle in the outside, instead of a lively and really somewhat thrilling puzzler.
This 3DS conversion includes some attractive features. A set of tutorial displays guides you to the"activity", and will help in case, like me, this looks like a Sudoku puzzle in the outside, instead of a lively and really somewhat thrilling puzzler.
The 3D viewpoint is aesthetically pleasing also works well -- this is the epitome of both low-gloss, efficient performance. 2048 mix Controls are nicely executed, too, and you will find choices to use the touchscreen or the analogue stick. The cost point, and volume of space it occupies in your own SD card, are both minimal. There are a whole lot of achievements to unlock, along with a decent sense of score assault, as the very best complete will be displayed on screen to spur you on -- even though anybody with a fundamental knowledge of how 2048 works will understand that even when you have struck the mandatory number, there's a maximum possible score.
VERDICT: 2048 isn't particularly challenging, and doesn't need zen-like heights of endurance and skill to conquer it.
VERDICT: 2048 isn't particularly challenging, and doesn't need zen-like heights of endurance and skill to conquer it.